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Concept and styleframes designe for film Tomb Raider.
The concept was inspired by the Tomb Raider’s journal from the film which has various hand-drawing diagrams, artifacts, weapons, ancient charactors, traps, maps, footnotes, etc... Although the visuals expression is based on those 2D sketches, but the execution and the camera move was intended to have a lot of depth and camera move as transition in a 3D environment to make the sequence more intriguing and impactful.
The story started with the pistol, it shoots the bullet and camera follows it, which brings us to another scenario. Each scene is triggered by a different action. (Sketches)
The story started with the pistol, it shoots the bullet and camera follows it, which brings us to another scenario. Each scene is triggered by a different action. (Sketches)
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*Visitors from CN need a VPN to access the video (from Vimeo).
Client: Metro-Goldwyn-Mayer
Production/Design/Post: yU+co
Creative Director: Garson Yu
Executive Producer: Reno Robertson
Designer/Art Director: Mert Kizilay
Lead Designers/Animators: Yuanchen Jiang, Ilgi Candar
Designer/Animators: Takayuki Sato, Jim Pierce, Yuee Seo, Axel Alvarez, Grace Kang, Jonathan Taylor
Lead 3D Artist: Jeff Dietrich
Editor: Sam Schlenker, Luis Ochoa
TD/Finisher: Gregory Jones
Version 2
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The concept of this version was based on the lock artifact. Letters rotates in 3D space to form the credits.